objects {
	e {
		name = energy;
		apply.image = energy-apply.gif;
		energy = 250;
		image = energy.gif;
		mini-image = energy-mini.gif;
		charger = true;
		id = energy;
	}
	M {
		name = missile;
		missile = true;
		apply.energy = -250;
		apply.energy.shields = true;
		apply.health = -400;
		apply.health.shields-down = true;
		image = missile.gif;
		update.fly-missile = 1;
	}
	radar-north {
		name = radar-north;
		radar-waves = true;
		update.linger = 1;
	}
	radar-south {
		name = radar-south;
		radar-waves = true;
		update.linger = 1;
	}
	radar-east {
		name = radar-east;
		radar-waves = true;
		update.linger = 1;
	}
	radar-west {
		name = radar-west;
		radar-waves = true;
		update.linger = 1;
	}
	t {
		name = trees;
		image-max = 3;
		image = trees.gif;
		mini-image = trees-mini.gif;
		image-min = 1;
		id = wall;
		block = true;
	}
	r {
		name = rocks;
		image-max = 3;
		image = rocks.gif;
		mini-image = trees-mini.gif;
		image-min = 1;
		id = wall;
		block = true;
	}
	g {
		name = ground;
		ground = true;
		image-max = 3;
		image = ground.gif;
		mini-image = ground-mini.gif;
		image-min = 1;
	}
	h {
		name = health;
		apply.image = health-apply.gif;
		health = 250;
		image = health.gif;
		mini-image = health-mini.gif;
		charger = true;
		id = health;
	}
	m {
		name = missiles;
		missiles = true;
		image = missiles.gif;
		mini-image = missiles-mini.gif;
		max-exist = 3;
		id = missiles;
		apply.missiles = 7;
	}
	x {
		name = explosion;
		update.linger = 1;
		image = explosion.gif;
	}
}
