using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WorldServerLibrary.Model
{
	public class Thing
	{
		public const int CATEGORY_CREATURE = 0;
		public const int CATEGORY_BRICK = 1;
		public const int CATEGORY_FOOD = 2;
		public const int CATEGORY_PFOOD = 21;
		public const int CATEGORY_NPFOOD = 22;
		public const int CATEGORY_JEWEL = 3;
		public const int CATEGORY_DeliverySPOT = 4;

		public String Name { get; set; }
		public Int32 CategoryId { get; set; }
		public Boolean IsOccluded { get; set; }
		public double X1 { get; set; }
		public double X2 { get; set; }
		public double Y1 { get; set; }
		public double Y2 { get; set; }
		public double Pitch { get; set; }
		public double Size { get; set; }
		public Material3d Material { get; set; }
		public double Reward { get; set; }
		public double DistanceToCreature { get; set; }
		public double comX { get; set; }
		public double comY { get; set; }
	}
}
